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27.06.2010 03:34 - SWG:ANH, Offiziell Open Source Software!
SWG:ANH, Offiziell Open Source Software!

Heute vor sieben Jahren, führte Star Wars Galaxies die Welt in ein innovatives Star Wars Universum, welches Spieler von allen Ecken des Globus heranzog. Es bot große ausgedehnte Welten, in welchen Spieler ihr Schicksal in einer weit weit entfernten Galaxie selbst in die Hand nehmen konnten. Wenn es die lebhaften und leidenschaftlichen Entwickler, Modder und Spieler nicht geben würde, wäre dieses Spiel für immer verloren gewesen. Dank dieses Geistes der Einigkeit kamen Menschen aus allen Lebensabschnitten mit einem gemeinsamen Ziel zusammen und nun sind wir stolz verkünden zu dürfen, daß von diesem Tage an, 26. Juni 2010, das SWG:ANH Projekt offiziell Open Source Software ist!

Während dies noch kein finales Release ist, so ist es ersteinmal ein großer Schritt unser Ziel Realität werden zu lassen. Während des letzten Jahres ist das Team stetig voran gekommen und nahm die in der Industrie "bewährten Methoden" zur Entwicklung groß skalierter Software auf, verbesserte die Stabilität und das Design unserer vorhandenen Code-Basis und wesentlich wichtiger, wir lernten als Team zusammen zu kommen und etwas zu erreichen was einige als unmöglich erachtet haben. Durch diese Errungenschaften als Team sind wir nun soweit unsere Türen zu öffnen und die Community einzuladen vorbeizuschauen und zu sehen was wir zu bieten haben und um einen Ort für interessierte Entwickler zu schaffen, welche wann sie wollen und was sie können beitragen zu können. Es bietet uns auch die Gelegenheit Gelegenheitsspieler, die einfach die "alte Zeit" vermissen, uns helfen zu können um alle Features richtig zu testen, in einer der vielen Communities, welche bereits einen Test Server aufgesetzt haben oder planen einen aufzusetzen.

Von Communities sprechend, das Team möchte seinen Dank an die vielen Communities und einzel Personen richten, die uns nicht nur halfen den Server zu testen, sondern auch wie man am besten mit den Communities umgeht und wie Entwickler und Spieler am besten Code und Bug Reports beitragen können. Ohne diese Gruppen und Individuellen Anstrengungen wäre es viel schwerer gewesen diesen Meilenstein zu erreichen.
Ein besonderer Dank geht an Unicorn, obwohl er kein Teil irgendeiner Community ist, war er eine große Hilfe beim hosten eines Test Servers.

Wenn du kein Entwickler oder Modder bist, aber dennoch helfen möchtest, dann sieh dir die oben genannten Communities an oder eine die hier gelistet ist http://www.swganh.com/anh_communities/ für mehr Informationen wie du am besten Helfen kannst.

Ich möchte ebenso meinen persönlichen Dank an das gesamte Team, einschließlich aller Entwickler, QA und Daten Teams aussprechen. Über das letzte Jahr habe ich gesehen, wie diese Gruppe über ihre Höhen und Tiefen ging, am Ende haben wir es geschafft zusammen zu kommen und hart an dieser Vision zu arbeiten. (Direkt an das Team gerichtet) Ihr habt alle eine großartige Arbeit geleistet und solltet extrem Stolz auf das sein, was erreicht wurde. Ich freue mich auf die Zukunft und die Vollendung dieser Mission als ein Team!

Letztendlich noch eine Fußnote über unseren nächsten Meilenstein, Version 0.3.0, über den in den nächsten paar Wochen noch weitere Details erscheinen werden. Unser nächstes Ziel nach Open Source ist das polieren und fertigstellen der grundlegenden Spielemechaniken und der Professionen mit dem Endziel im Spiel eine arbeitende Wirtschaft aufrechthalten zu können. Wir werden jede Basis Profession einzeln, beginnend mit dem Artisan, unter die Lupe nehmen und schauen was schon gemacht wurde und was noch vollendet werden muss und diese dann fertigstellen. Dies ist eine wichtige Zeit für unser Projekt, denn wir setzen die ersten Schritte in der Welt, an der wir so lang gearbeitet haben, ihr Leben einzuhauchen, wo Spieler die Magie erfahren können, welche vor sieben Jahren begann.

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03.06.2010 06:16 - [SWGANH] Open the Blast Doors! Open the Blast Doors!


SWG:ANH

Open the blast doors! Open the blast doors!

There's big news brewing around the SWG:ANH team lately, after a number of years of working behind closed doors it's been decided to bring everything out into the open and continue on with our efforts as a true open source project! Starting June 26th, 2010 on the 7 year anniversary of the Star Wars Galaxies launch, the SWG:ANH team will be transitioning to a open source project.

First, let's just get the one thing most people will ask out of the way up front:

This is not a production release and we are not providing any support to individuals or groups who attempt to treat it as such. If you're reading this news and expecting to immediately hop on or create a galaxy and start playing you'll likely be disappointed as that is not the goal of this current milestone.

So what is the purpose of all this activity?

To quote Steve Ballmer... Developers! Developers! Developers! Developers!** Over the years there have been many who have wanted to contribute and were not able to due mostly to two reasons:

1) Drama between SWG related projects
2) Lack of knowledge/lack of real world experience

The first reason isn't much of an issue these days, none of the core team cares about rivalry or "who wins the race." We love programming and we love Star Wars Galaxies and that's about it (literally, some of us eat, sleep and breath those two things!), from our perspective anyone with those same loves and who wants to contribute can and should be able to, regardless of previous allegiances. However, that was the way of things during the early days of the emulation scene and it prevented many who would have been glad to contribute from being able to do so.

The second roadblock that kept potential developers from making it onto the team was due to the project being closed source. In a closed source environment a project is run much like it would be a commercial game studio (without many of the benefits such as a salary and favorite caffeinated beverages on tap) and requires the team to be made up of developers with real world knowledge and experience. This prevented those who are just getting into programming or those with limited amounts of time from being able to contribute.

Over the last year on the development side of things we've been steadily incorporating best practices for development to help improve the quality of code and to bring focus to development. These practices include better use of the version control system (including a move to a new vcs), performing automated builds and conducting peer-reviews of contributed code, all of which complement the quality assurance testing and bug tracker usage that was already taking place. We found that with each of these changes came increased productivity, renewed interest in the project, and more importantly a new-found interest in collaboration. The more progress that was made the more evident it was that we could and should be making everything available to anyone that is interested in helping out. Unlike any other time in the project's history we now have all the tools and practices in place to effectively take on contributions from community developers.

This leads us to several months back when the entire team had reached the decision that it was time to begin transitioning to open source. Since then we've been hard at work further refining our processes for development including how to manage public testing, holding bug fixing sprints and managing our release cycles; all in the effort to make it easy for anyone in the community who is interested in contributing to be able to do so.

It is an exciting time for the project with a number of interesting things in store for the community at large as we approach our official date for going open source on June 26th, 2010. In the meantime we ask everyone to keep things in perspective: We are a team entirely interested in the development of this game and there's no room for drama. This is a time for open collaboration between those with a common purpose and those just wishing to have a good time doing what they love.

Thanks to all who have made this effort possible and here's looking forward to an exciting few months at SWG:ANH!

Developers! Developers! Developers! Developers!

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Kommentare (142)
30.05.2010 03:58 - [SWGANH] Milestones Page Update
Hi Everyone,

after many people have asked for it, and countless reminders by the team, this here slacker has finally gotten around to updating the milestones page. with the help of the other team members I believe that I've covered off the majority of the changes since it was originally brought up with.

Please check out the new updates at the link below:
http://www.swganh.com/anh_milestones/

Regards,
--snow

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Kommentare (6)
27.04.2010 20:47 - [SWGEMU] TC:NOVA Wipe Poll Results
Hello again EMU community.

The past few days have been crazy around here. We took this polling endeavor seriously and we were hoping for a better outcome. However, the team has been bombarded with concerns and questions by the community over the wipe poll and the possible outcomes. Therefore, due to voting disparities with new accounts, adverse affect on the community of the polling process, and unaddressed issues, we are calling off the poll and the possibility of a wipe. We will stick to the original statement and wipe for the OR when the time comes. As always, we are committed to providing you all with a solid community and game environment. We thought that holding this poll would give the community a voice and a chance at a little more participation.

What we now realize is it may cause more damage then good in the end. To our entire community, we are sorry if this poll in any way affected you adversely, and we will assure you that a similar situation will not happen in the future.

The SWGEmu Team.


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26.04.2010 05:21 - [SWGEMU] TC:NOVA Wipe Proposal
Greetings SWGEmu community. It is not a secret that there have been some pretty nasty hacks and exploits uncovered over the past few months. Many of these have been fixed but the damage was already done. While development continues on the OR we are still committed to providing our community a functioning test and play environment. We feel that a full server wipe at this point in time would allow our community to experience that environment again. It would also allow us the possibility of testing some items for the OR, a pre-test if you will. Since we had originally aimed for the next wipe being at the completion of the OR, we wanted to ask our terrific community if they would be for or against this wipe.

The bad news, everyone will be starting over with nothing. We know many of you have poured hours and hours into your characters here on the TC and we don't take that lightly. Although your characters progress will be gone, the information we have learned along the way is not.

The good news, with the major exploits out of the equation we can collect more valuable information in preparation for the OR. We also may be able to add more features to TC that wouldn't be possible on the current TC. Down the road this could lead to decreased development time which is always a good thing.


Please vote! Please provide feedback in a post with your vote. We are watching this closely and your opinion is important to us.

*Please note* Starting soon, you will not be able to log on to TC until you vote.


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25.04.2010 03:27 - [SWGANH] The SWG:ANH Scoop – April 24, 2010
The Friends and Family Preview/Stress Test was held today on our test center. In fact, it is still in progress until midnight!

Everything came together just in time for the opening of the TC today at 2:00 pm EST. There were 2 remaining bugs that might have spoiled the day. One was a problem with the tutorial and the other involved the commands for arranging furniture that were not having the desired effect. Both issues were corrected in the final minutes. What a relief!

Things got underway on Tatooine when Nebula gathered a large band together in Bestine. They played in front of the starport where visitors would arrive. Thanks to his excellent skill as a bandleader and some hastily prepared macros, the music was divine. Seph's dancing was a marvelous addition!

It was the band performance that helped us find a crash bug! 'Yours truly' was a member of the band, but I logged out just before the band struck up a new number. Apparently my character, though she was in an LD state, began to play with the band. When the band did a flourish, my toon disappeared and the TC came down. The observant Nebula saw what had happened and was able to recreate the bug later in the day. So now we are well on the way to a fix!

Factories and harvesters were operating, people were surveying and sampling. There were many duels fought, many incapacitations, and even a few clonings! I saw folks in bare knuckle brawls with rills. I am sure that testers will be posting their fraps, so you will get to see some of the day's excitement. There was even a streaker!

Thanks to all the SWGANH staff who worked diligently to get ready. Special mention should go to Snow, Apathy, Schmunzel, Rouse, Jay and Powerking who worked tirelessly to get the TC prepared. Also, many thanks to Hakry who never tires and never says no when asked to take on another task. Silent-X, Berix, and Aeludor joined our staff for the day and pitched in with Hakry to moderate our public irc chat and we are grateful for their assistance!

We will continue to hold stress tests in the future and hope to invite more and more people to attend. Please keep an eye on our forums for further information in the coming days and weeks.

Overheard in the public irc:

[14:50] I'm like [censored], You guys did a great job

[17:23] damn i gotta hand it to you guys. pardon the language, but this is f'ing impressive

[18:00] well i can honestly say that functionality wise it has surpassed my expectations


Good things are happening at SWGANH!

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07.04.2010 03:01 - [SWGANH] The SWGANH Scoop - April 6, 2010
/me paints a target on herself and steps out in front of the forum readers...

"Good evening, ladies and gentlemen. I am here to advise you that we are holding off for a bit on our Friends and Family Preview. The reason for this is that we fixed some stuff, but that broke some other stuff. And now we're going to fix that stuff. Thank you." /bow2

Now that's done. So on to happier news!

We have three new developers that have joined us in the past few weeks. Bhelly and Dman are professionals in the mmo field and we are fortunate to have them joining us at SWG:ANH. We have also added developer Seiun during this period. We welcome our new devs and we look forward to testing your codez!

Tester Hoonius distinguished himself by creating a wonderful new launcher for SWG:ANH! It is a beautiful thing and it allows the user to select from among our four or five server options with ease.

Tester Dressari has returned to SWG:ANH now that his computer is back in fighting form! We are glad you are back Dressari!

This scoop will be short as we have all been so busy! But I will leave you with screenies of a couple of bugs that were recently fixed. I hope they will give you a chuckle.


I guess I need a shovel...


That Jawa beer can really hit you hard!


"Come on baby, Light my fire"

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01.04.2010 21:13 - [SWGANH] Gold!!!
Version: ef11a7d
Author: apathy
Date: Thu Apr 1 11:24:13 2010 -0400

Closed out all remaining bugs and implemented the rest of the game features and professions.

This is the final Commit done by our all beloved Apathy this morning!
And it is not without some regret that I can finally announce, that as of this noon we are finally GOLD!!!!

3 Years and I cannot tell you how many months did it take us. Tears and Joy, Desperation and hope and what a ride it has been.
Over 300.000 (threehundredthousand) lines of code, a database to make even Oracle blush and a server so new and shiny you need sunglassess to even look at it.

While we are celebrating our release (Which by pure chance fell on this rather suspicious data) you should already brace yourselves for the ride of your lives comming to a community far far away ....

(erm rather next door to you in the intarwebs )

sch
(who isnt quite sober anymore ...)

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30.03.2010 08:31 - [SWGANH] The SWG:ANH Scoop - March 29, 2010
Stop! Stop! Stop!
You can't continue until you fix these bugs!!!

The last week has been all about halting further implementation of new features, and ridding the server of bugs. The QA Team along with The Developers decided that all during last week, all efforts would be put into bug squashing! That means making sure there is nothing that would cause the server crash as well as fixing anything that is major or may be an issue during a preview.

Each Developer took on his, or her, fair share of bugs this week as The QA Team did their best to test each fix as it hit the Test Center! The main goal of this testing was to allow a internal test preview with all the current staff! Great things came of this, and much was learned. The internal testing went very well and all of the team needs to be thanked for their hard work and dedication!

The Internal Testing
Everyone began gathering on the server around 2pm EST, which was hosted by Jay who put in lots of personal time to setup an awesome host for us, and began by grouping up and grinding up some skills. There were some bumps and last minute fixes, but they were quickly fixed by The Developers. Then the testing got exciting when Mugly brought along all of his friends to see how the server handles a bit of load! Well lets just say its the first time I personally have never seen such a site, and the server handled amazingly! Here is a video of some screenshots and video from the test!
http://www.youtube.com/watch?v=VdnvolZDSrE&=22

What is next?
It was decided that this week again will be dedicated to more bug fixes and stability reinforcements! Everyone is working hard to fix bugs so we can begin holding open previews during the upcoming weekends! This weekend it is planned for our "Friends and Family" preview in which all past and present SWGANH Team members will receive and invite to the server! This again will give us more information for an open preview.


Many things are in the works at SWGANH!

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23.03.2010 01:30 - [SWGANH] The swg:anh scoop - march 22, 2010
QA Testers Usurp the Throne!
At the most recent developer meeting, a motion was passed that that empowers the Quality Assurance Team to halt development! Can you believe that? Well, it’s true! And it wasn’t QAs idea!
But the truth is that QA testers often have a better ‘feel’ for how things are going on the TC than developers do.

Our core group of dedicated testers are on the TC every day. They are aware of the subtle changes that take place. They notice when features behave differently and they know when something ‘bad’ has happened. So now, QA has the ability to say “HOLD IT! Something is going wrong here!”

Our current crop of empowered daily testers includes DangleJangles, Hoonius, Hakry, JohnShandy, Linkman214, Nebula, Obi-Two, Tomcat and Vasilli. Some are testers of many years and others are new to ANH. But these are the folks we can rely on to be here, and be consistent, and do the job. Thanks to all of you for your dedication and hard work.

Other Tester News

Hakry has been promoted and joins Tomcat and Linkman as a lead tester! Congrats, Hakry! It is well deserved and overdue.

We welcome new testers JudgeDread and Vanzant! They are just getting set up, so it may be a day or two before we see them in chat. Glad to have you both!

Dev News

More busy days at SWG:ANH! The core devs are working on the ‘backend’ to improve stability and performance. Their goal is to reduce lag, and improve load times and memory usage. Apathy continues to construct and update our documentation, while Snow prepares to move us to a new source control system. This new system will enable better branching and merging as we prepare for… uh, well, as we prepare for the, ah…, changes…, yes, the changes, that are coming to SWG:ANH.

Devs continue to prepare for the preview by fixing many little bugs that were easy to ignore, but will surely be noticed by our guests. These include things like radial options that are numbered 1) 2) 3) 4) 1) or a system message that says “You stop listening to Flas because him is too far away.”

Preview News
Decisions have been made on dates for the preview. This weekend, March 27, we will have an internal ‘dry run.' We will test the invitation system by sending an invite email to the thirty current members of SWG:ANH. These thirty people will go to the preview website to obtain a user name, password and to test our new installer. Then they will log into the test center, and do what players do, for several hours. If you are a current developer, toolmaker, tester, researcher, or moderator, you should expect to see the email on Tuesday. Please read it and follow the instructions carefully!

We hope this ‘dry run’ will alert us to any potential issues that could arise on April 3d, the day of the ‘Friends and Family’ preview. This preview is for past and present members of SWG:ANH. There are about 215 people on the list. Any former members, who wish to confirm that they will be invited, please pm me on the forums with a current email address and the name you used when you were here.)

After these two events, we should have the information we need to prepare for the public previews. But I suspect after all that excitement, the devs may need a weekend or two to catch up on household chores, pay attention to disgruntled family members, and all the other things that have been neglected during this push!

But shortly after that, you can expect the first public preview. These will increase in frequency and length as time passes. We hope that everyone will have an opportunity to come see the SWG:ANH TC before too long.

Changes are happening at SWG:ANH!

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